PS1
NASCAR Rumble
2 projects on the board for the PS1 version: 1 recomp, 1 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | NASCAR Rumble ModSDK | claimed | its .recomp.json file | andreigor17 | SLUS-01068 (USA) | Splat, Ghidra, Recompone | Playable | macOS | 2026-10-16 | public | Byte-exact split/build of the main executable with per-function matching (PsyQ), plus a native recompiled port that reaches the menu and races. | Decomp: PsyQ toolchain identified, full Splat split, function-by-function matching loop. Recomp: native macOS port plays the intro, menu and enters a race; AI, a full race, HUD, audio and returning to the menu still need validation. | Matching decompilation Testing on Linux and Windows | psx, psyq, ea, racing | Devlog | nascar-rumble-andreigor17 | |
| recomp | NASCAR Rumble ModSDK | claimed | its .recomp.json file | andreigor17 | SLUS-01068 (USA) | Splat, Ghidra, Recompone | Playable | macOS | 2026-10-16 | public | Byte-exact split/build of the main executable with per-function matching (PsyQ), plus a native recompiled port that reaches the menu and races. | Decomp: PsyQ toolchain identified, full Splat split, function-by-function matching loop. Recomp: native macOS port plays the intro, menu and enters a race; AI, a full race, HUD, audio and returning to the menu still need validation. | Matching decompilation Testing on Linux and Windows | psx, psyq, ea, racing | Devlog | nascar-rumble-recomp-andreigor17 |
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