Xbox 360
Naruto: The Broken Bond
6 projects on the board for the Xbox 360 version: 6 recomp, 0 decomp.
- First released
- 2008
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | QRMods/naruto-broken-bond-macos | no | Native macOS (Apple Silicon) port of Naruto: The Broken Bond: the Xbox 360 game recompiled to ARM64, Vulkan on Metal. Bring your own disc. | 2026-11-15 | 2026-11-13 | GPL-3.0 | Python | public | naruto-the-broken-bond-qrmods | ||||||||||||
| recomp | DIMASIK1502/broken-bond-recomp | no | Xbox 360 to PC port of Naruto: The Broken Bond using ReXGlue (static recompilation) | Rexglue | 2026-11-10 | 2026-09-05 | C++ | public | naruto-dimasik1502 | ||||||||||||
| recomp | Naruto: The Broken Bond — Recomp | claimed | its .recomp.json file | jorjbarbosa | US-2085 | SHA-256 8f70e79443e36b38e44b6a105dad51fb8909fb615d982753cabaac9b15f0d576 | Rexglue | Released | Windows | v0.2.0-beta | 2026-11-02 | 2026-11-02 | 2026-10-16 | GPL-3.0 | C++ | public | Static recompilation of the Xbox 360 PowerPC code into C++ with the ReXGlue SDK, whose runtime provides system services, graphics, audio and input. | Native Windows x64 recompilation with a native Direct3D 12 renderer. Features 1x-4x resolution scaling, frame rates above the original 30 fps with interpolated frames, MSAA, FXAA, FidelityFX CAS and FSR, an FPS/frametime overlay, and a launcher and installer in seven languages. Players supply their own Xbox 360 game files. | Releases Build guide | naruto-the-broken-bond-jorjbarbosa | |
| recomp | Auremana666/Naruto-The-Broken-Bond-PC-Port | no | Unofficial PC port of Naruto: The Broken Bond (Xbox 360) - static recompilation with a full PC options menu. Bring your own game ISO. | Windows | v2.7 | 2026-10-30 | 2026-10-31 | 2026-10-19 | GPL-3.0 | C++ | public | naruto-the-broken-bond-auremana666 | |||||||||
| recomp | Hoyuse/NarutoTheBrokenBond-PC | no | Recompilación estática del ejecutable default.xex de Naruto: The Broken Bond (Xbox 360) a C++ nativo usando XenonRecomp en Linux. | Xenonrecomp | 2026-10-05 | 2026-09-15 | C++ | public | naruto-the-broken-bond-hoyuse | ||||||||||||
| recomp | TrinityForever15/NarutoBBRecomp | no | Research preview for statically recompiling Naruto: The Broken Bond through ReXGlue; not a validated playable port. | Rexglue | 2026-07-23 | 2026-07-23 | BSD-3-Clause | C++ | public | naruto-the-broken-bond-trinityforever15 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.