Xbox 360
Naruto: The Broken Bond
3 projects on the board for the Xbox 360 version: 3 recomp, 0 decomp.
- First released
- 2008
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Hoyuse/NarutoTheBrokenBond-PC | no | Recompilación estática del ejecutable default.xex de Naruto: The Broken Bond (Xbox 360) a C++ nativo usando XenonRecomp en Linux. | Xenonrecomp | 2026-09-15 | 2026-09-15 | C++ | public | naruto-the-broken-bond-hoyuse | |||||
| recomp | DIMASIK1502/broken-bond-recomp | no | Xbox 360 to PC port of Naruto: The Broken Bond using ReXGlue (static recompilation) | Rexglue | PC | 2026-09-05 | 2026-09-05 | C++ | public | naruto-dimasik1502 | ||||
| recomp | TrinityForever15/NarutoBBRecomp | no | Research preview for statically recompiling Naruto: The Broken Bond through ReXGlue; not a validated playable port. | Rexglue | 2026-07-23 | 2026-07-23 | BSD-3-Clause | C++ | public | naruto-the-broken-bond-trinityforever15 |
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