Xbox 360
Naruto: Rise of a Ninja
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2007
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Naruto: Rise of a Ninja — Recomp | claimed | its .recomp.json file | jorjbarbosa | US-2021 | Rexglue | Released | Windows | v0.1.0-beta.3 | 2026-10-11 | 2026-10-15 | 2026-10-01 | C++ | public | Static recompilation of the Xbox 360 PowerPC code into C++ with the ReXGlue SDK, whose runtime provides system services, graphics, audio and input. | Native Windows x64 port (Direct3D 12). Features 21:9 and 32:9 ultrawide, 1x-4x resolution scaling, FXAA, an FPS/frametime overlay, character DLC support through an additional recompiled engine module, and a launcher and installer in seven languages. Players supply their own Xbox 360 game files. | ultrawide, dlc | Releases Build guide | naruto-rise-of-a-ninja-jorjbarbosa |
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