recomp.board

Xbox 360

Naruto: Rise of a Ninja

1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.

First released
2007
About the game
Wikidata · Wikipedia
Projects for Naruto: Rise of a Ninja (Xbox 360)
KindProjectClaimedClaimed throughMaintainerWorks from (serial)ToolchainStatusRuns onVersionReleasedLast commitStartedLanguageRepositoryApproach (owner's)Notes (owner's)TagsLinksID
recompNaruto: Rise of a Ninja — Recompclaimedits .recomp.json filejorjbarbosaUS-2021RexglueReleasedWindowsv0.1.0-beta.32026-10-112026-10-152026-10-01C++publicStatic recompilation of the Xbox 360 PowerPC code into C++ with the ReXGlue SDK, whose runtime provides system services, graphics, audio and input.Native Windows x64 port (Direct3D 12). Features 21:9 and 32:9 ultrawide, 1x-4x resolution scaling, FXAA, an FPS/frametime overlay, character DLC support through an additional recompiled engine module, and a launcher and installer in seven languages. Players supply their own Xbox 360 game files.ultrawide, dlcReleases
Build guide
naruto-rise-of-a-ninja-jorjbarbosa

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project