PS3
MotorStorm: Pacific Rift
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- First released
- 2008
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | MotorStorm: PC-ific Rift | claimed | its .recomp.json file | Static recompilation of MotorStorm: Pacific Rift (PS3) for PC. No game files included. | BCES00129 (Europe) | Ps3recomp | In progress | Windows | 2026-11-04 | 2026-11-01 | public | Static recompilation of PPU and SPU code to C/C++, D3D12 RSX backend | Boots to the front-end menus on Windows. PPU fully recompiled, SPU jobs and SPURS workloads lifted. 3D scenes and racing not working yet. No game data in the repo: bring your own dump. | RSX to D3D12 rendering SPU/SPURS job accuracy Audio | racing, ps3, d3d12, spu | motorstorm-pacific-rift-oddtrie |
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