N64
Mortal Kombat Trilogy
1 project on the board for the N64 version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Mortal Kombat Trilogy Recompiled | claimed | its .recomp.json file | (USA) | SHA-1 11f2488b21f9f7185c25905dd02c2955c35ad5c1 | N64recomp | Playable | Windows / Linux | v1.0.0 | 2026-10-28 | public | Static recompilation (N64Recomp + RSPRecomp for the n_audio microcode) on N64ModernRuntime, RT64 renderer; Midway's process system runs on host fibers | Full game playable at 60 fps with sound on Windows (one-click Setup.bat) and Linux. In-game settings menu with Infinite Health, Unlock Hidden Characters and One-Button Fatalities. No ROM or ROM-derived code in the repo: setup generates it from your own USA Rev 2 ROM. | Naming functions in symbol_addrs.txt Testing on more Windows hardware and gamepads Other ROM revisions and regions | n64recomp, rt64, splat, fighting | mortal-kombat-trilogy-cultofblue |
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