Xbox 360
Midnight Club: Los Angeles
7 projects on the board for the Xbox 360 version: 7 recomp, 0 decomp.
- First released
- 2008
- Also released on
- PS3, PSP (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | mzzvxm/LARecomp | no | Rexglue | 2026-11-15 | 2026-02-28 | C++ | public | midnight-club-los-angeles-mzzvxm | |||||||||
| recomp | mcla-recomp | claimed | its .recomp.json file | Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included. | (USA, Europe) | Rexglue | Released | Windows / PS5 | v1.0.14 | 2026-10-29 | 2026-10-30 | 2026-10-03 | GPL-3.0 | C++ | public | midnight-club-los-angeles-holdmysocks | |
| recomp | MC_LA_Recompiled | claimed | its .recomp.json file | Midnight Club: Los Angeles para PC — PT-BR, ultrawide automático, AMD FSR e instalador/configurador. Base mcla-recomp/ReXGlue. | (USA, Europe) | Rexglue | Released | Windows | v1.0.2 | 2026-10-28 | 2026-10-28 | 2026-10-24 | GPL-3.0 | C++ | public | midnight-club-los-angeles-robertoaraujo77 | |
| recomp | mcla-recomp | claimed | its .recomp.json file | Native Apple Silicon macOS Metal port of Midnight Club: Los Angeles Complete Edition. Source and build tools only; bring your own game data. | (USA, Europe) | Rexglue | Released | Windows / PS5 | v0.8.0-beta.8 | 2026-10-25 | 2026-10-25 | 2026-10-25 | GPL-3.0 | C | public | midnight-club-los-angeles-kimb4ll | |
| recomp | Heus-Sueh/midnight-club-la-recomp | no | 2026-09-20 | 2026-09-07 | Python | missing | midnight-club-los-angeles-heus-sueh | ||||||||||
| recomp | luisxl15/Midnight-Club-L.A-RECOMP | no | v1.0 | 2026-08-30 | 2026-08-30 | 2026-08-30 | C | public | midnight-club-los-angeles-luisxl15 | ||||||||
| recomp | zarif98/midnightclub | no | Static recompilation of Midnight Club: Los Angeles (Xbox 360) using rexGlu SDK | 2026-08-17 | 2026-05-05 | C++ | public | midnight-club-zarif98 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.