GameCube
Metroid Prime
5 projects on the board for the GameCube version: 1 recomp, 3 source ports, 1 decomp.
- First released
- 2002
- Also released on
- Wii (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | iChris4/MetroidPrimePortVR | no | Native VR port of Metroid Prime (GameCube) for Windows and Meta Quest, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image. | Windows / Android | v2.0.0-beta.8 | 2026-11-07 | 2026-11-12 | 2026-10-02 | CC0-1.0 | C++ | public | metroid-prime-ichris4 | ||||||||||
| source port | Odrannnn/MetroidPrimePort | no | Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image. | GM8E01 (USA) GM8P01 (Europe) | Windows / Linux / macOS / Android / iOS | v0.46.0 | 2026-11-12 | 2026-11-12 | 2026-09-19 | Other | C++ | missing | metroid-prime-odrannnn | |||||||||
| recomp | prime-recomp | claimed | its .recomp.json file | Ethan Nicholas | A recompilation of Metroid Prime. | DL-DOL-GM8E-USA (USA) | SHA-1 1a737910b55b59c6ad91be9e3e3c43517fd52efb | Gcn-recomp | Complete | macOS / Windows / Meta Quest 3 | 2026-10-22 | 2026-10-08 | MIT | C++ | public | Static recompilation of the PowerPC executable to C, linked against a runtime that stands in for the GameCube hardware | Playable from start to finish, with no known significant bugs; first beaten, in VR on a Meta Quest 3, on 2026-10-18. Work continues on a steadier frame rate in the headset. | VR | Source | metroid-prime-ethannicholas | ||
| decomp | PrimeDecomp/prime | no | A matching decompilation of Metroid Prime | 2026-10-20 | 2022-03-23 | CC0-1.0 | C++ | missing | metroid-prime-primedecomp | |||||||||||||
| source port | AxioDL/metaforce | no | A native reimplementation of the Metroid Prime engine | Windows / macOS | p12 | 2017-08-18 | 2026-10-19 | 2015-04-19 | MIT | C++ | missing | metroid-prime-axiodl |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.