PS2
Medal of Honor: Vanguard
1 project on the board for the PS2 version: 1 recomp, 0 decomp.
- First released
- 2007
- Also released on
- Wii (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Medal of Honor: Vanguard — PS2 Static Recompilation | claimed | its .recomp.json file | LeandroSSB | Native PC port of Medal of Honor: Vanguard (PS2) via static recompilation with PS2Recomp - mouse+keyboard FPS controls, faithful 59.94 NTSC clock, and the full bring-up research diary | SLUS-215.97 (USA) | Ps2recomp | In progress | Windows | 2026-11-03 | 2026-10-27 | GPL-3.0 | C++ | public | Static recompilation of MIPS R5900 code to C++20, with a PS2Recomp-based runtime and Vanguard-specific overrides (faithful 59.94 NTSC clock on the wall clock, dedicated invocation stack, MKB mouse-loo | Boots, plays the full EA logo movie with audio, stable post-movie (main alive past all former walls). The front-end/menu does not open yet: the game enters a post-movie circular idle decoded to instruction level (see docs/research-frontier.md). Mouse-look and scripted input implemented at the pad layer; menu interaction pending the front-end gate. | Front-end/menu progression (post-movie stage machine) Game-time base rate (26.7 of 100 Hz) Timer-completion delivery window (intermittent pc=0x100 class) | Upstream runtime fixes (12+ PRs) Bring-up research diary | medal-of-honor-vanguard-leandrossb |
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