Xbox 360
Majin and the Forsaken Kingdom
2 projects on the board for the Xbox 360 version: 2 recomp, 0 decomp.
- First released
- 2010
- Also released on
- PS3 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | GM-0856/majin-recompile | no | Unofficial Windows recompilation of Majin and the Forsaken Kingdom (Xbox 360). Experimental Alpha; provide your own supported game files. | SHA-256 660cae389f0a45100739f935472437d282b2568fcfc2c60fc5a9b2b7b48ce1ec | Rexglue | Windows | v0.1.0-alpha.3 | 2026-10-26 | 2026-10-26 | 2026-10-26 | GPL-3.0 | PowerShell | public | majin-and-the-forsaken-kingdom-gm-0856 | |||
| recomp | ArthurMS15/MajinRecomp | no | Static recompilation of Majin and the Forsaken Kingdom (Xbox 360) for PC, built with the ReXGlue SDK. No game files included. | title 4E4D0816 | Rexglue | 2026-10-20 | 2026-10-20 | C++ | public | majin-and-the-forsaken-kingdom-arthurms1 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.