Xbox 360
Lost Odyssey
6 projects on the board for the Xbox 360 version: 6 recomp, 0 decomp.
- First released
- 2007
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | LostOdysseyRecomp | claimed | its .recomp.json file | freefrank | Experimental native PC port of Lost Odyssey using static recompilation. No game assets included. | Xenonrecomp, Xenosrecomp, Plume | Released | Windows / Linux / macOS / Android | v1.1.0 | 2026-10-26 | 2026-11-13 | 2026-09-05 | GPL-3.0 | C++ | public | Static recompilation of the Xbox 360 game into a native build; players supply their own copy of the game. | Downloads and install guides are on the releases page. | Releases Installation guide Wiki Discord | lost-odyssey-freefrank |
| recomp | LostOdysseyRecomp-Android (Steprant) | claimed | its .recomp.json file | Steprant | Lost Odyssey Steprant Android 2.1 — Vulkan frame graph, smoother frame pacing, Qualcomm SGSR2 + SMAA, audio resync and TV/HDMI support. Mr. Purple T30 recommended for Adreno. | Xenonrecomp, Xenosrecomp, Plume | Released | Android | v2.1-steprant.20261112-Release | 2026-11-12 | 2026-11-13 | 2026-10-25 | GPL-3.0 | C++ | public | Static recompilation of the Xbox 360 game into a native build; players supply their own copy of the game. | Steprant Android 1.8, based on freefrank/LostOdysseyRecomp v1.1.0. Qualcomm SGSR2 with SMAA in Quality, SGSR1, Vulkan optimizations, smoother frame pacing, audio fixes, TV/HDMI and advanced in-game diagnostics. Measurements are from one Xiaomi 14; thermals and battery gains require separate measurement. Players provide supported game data. | Steprant Android 1.8 Android guide Original project — Frank and com Upstream Discord | lost-odyssey-steprant |
| recomp | Lost Odyssey HD Remaster | no | CANCELLED - please play Lost Odyssey Recomp: https://github.com/freefrank/LostOdysseyRecomp | Rexglue | Playable | Windows / Steam Deck | v0.2.0 | 2026-10-12 | 2026-10-18 | 2026-09-07 | Other | C | archived | lost-odyssey-faligame | |||||
| recomp | rapidsamphire/ReOdyssey | no | Very WIP static recompilation of Lost Odyssey built on the RexGlue SDK. | Rexglue | 2026-10-14 | 2026-05-23 | BSD-3-Clause | C++ | archived | lost-odyssey-rapidsamphire | |||||||||
| recomp | panterpower/ReOdyssey | no | Very WIP static recompilation of Lost Odyssey built on the RexGlue SDK. | Rexglue | 2026-06-19 | 2026-06-23 | BSD-3-Clause | C++ | public | lost-odyssey-panterpower | |||||||||
| recomp | sgertyh/ReOdyssey | no | Very WIP static recompilation of Lost Odyssey built on the RexGlue SDK. | Rexglue | 2026-06-18 | 2026-06-18 | BSD-3-Clause | C++ | public | lost-odyssey-sgertyh |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.