SNES
Looney Tunes B-Ball
1 project on the board for the SNES version: 1 recomp, 0 decomp.
- First released
- 1995
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Notes (owner's) | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | SlippyGetBackHere/looney_tunes_b-ball_recomp | claimed | the form | SlippyGetBackHere | A native PC recompilation of the Looney Tunes B-Ball for the SNES | SHA-256 76ba0fc1f5c1f39354bb3173a600f23915f1191f400f7d525d220b4b3c8d958d | Released | Windows | v0.2.0 | 2026-10-27 | 2026-10-27 | 2026-10-22 | Other | C | public | Widescreen is on by default, and is a new feature to the game. 2 Player mode has been tested, along with single player tournament mode and vs CPU. Windows only release for now. | looney-tunes-b-ball-slippygetbackhere |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.