PS3
Killzone HD
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
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| recomp | Project Vekta | claimed | its .recomp.json file | gustavomorinaga | Killzone HD // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game. | NPUA80856 (US) | Ps3recomp | In progress | PC (Linux) / Windows | v0.3.0 | 2026-11-06 | 2026-11-08 | 2026-10-30 | MIT | C++ | public | Static recompilation of the PPU and SPU code to C++ with ps3recomp v0.19.0 and this project's patches, HLE system libraries, Vulkan RSX backend | Needs your own copy of the game (the Killzone HD package from the Killzone Trilogy disc, decrypted EBOOT and archive, and libsre from your own PS3 firmware); the build happens on your PC. Playable: Level 1 played to its end, all 11 levels load; 60 fps by default, an optional 144 Hz mode. | Testing on other GPUs (AMD, Intel) and CPUs Testing on a clean Windows machine Playing levels 2 to 11 to their end | cell, spurs, vulkan, linux | Features Known issues Roadmap | killzone-hd-gustavomorinaga |
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