recomp.board

PS3

Killzone 2

1 project on the board for the PS3 version: 1 recomp, 0 decomp.

First released
2009
About the game
Wikidata · Wikipedia
Projects for Killzone 2 (PS3)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompProject Pyrrhusclaimedits .recomp.json fileundecupleKillzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.BCUS98116 (US)Ps3recompIn progressWindowsv0.1.112026-11-052026-11-052026-10-28MITPythonpublicStatic recompilation of the PPU and SPU code to C++ with ps3recomp, HLE system libraries, Direct3D 12 RSX backendNeeds your own copy of the game (disc dump, the 1.29 update and its decrypted EBOOT); the build happens on your PC. Partly playable: the first level is drawn and can be played with a pad; a scripted run gives about 23 frames per second (PS3: 30), and hand play is not measured.Testing on real Windows with NVIDIA GPUs
Testing with real PlayStation and Xbox pads
Speed: the first level ran at 23.3 frames per second in one scripted run (PS3: 30)
cell, spurs, d3d12Features
Release criteria
Screenshots
Releases
killzone-2-undecuple

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project