N64
Ken Griffey Jr.'s Slugfest
1 project on the board for the N64 version: 1 recomp, 0 decomp.
- First released
- 1999
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Ken Griffey Jr.'s Slugfest: Recompiled | claimed | its .recomp.json file | Calen | Native PC port of Ken Griffey Jr.'s Slugfest (N64) via static recompilation | NUS-NKJE-USA (USA) | SHA-1 ec33cd4d44bba163f89e435c2aefbf7313d8cece | N64recomp, Splat | Playable | Linux | 2026-10-15 | 2026-10-14 | GPL-3.0 | C++ | public | Static recompilation with N64Recomp and N64ModernRuntime, rendered with RT64; the game's compressed code modules are decompressed and recompiled as overlays. | Boots through the intro, menus, attract mode and Exhibition games with audio, controller and FlashRAM saves. The game is held at its original 30 fps because it steps its logic once per frame. Includes an RT64 fix for flickering player shadows (primitive depth). | Play-testing Home Run Derby, season mode, Controller Pak and rumble Windows support for the uncached memory mirror Widescreen on the 2D title and art screens | baseball, sports | Source | ken-griffey-jr-s-slugfest-calencyr |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project