N64
GoldenEye 007
1 project on the board for the N64 version: 0 recomp, 1 source port, 0 decomp.
- Also known as
- Jamiołki-Kowale
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | Goldeniris007-psp | claimed | its .recomp.json file | fjveralv | Port de Goldeneye 007 de N64 a PSP nativo | In progress | PSP | 1.2 | 2026-10-16 | 2026-10-18 | 2026-10-14 | Apache-2.0 | HTML | public | PSP native source port based on the GoldenEye 007 PC port and Ocarina of Time PSP architecture | Project currently in active optimization phase. Current performance ranges from 11 to 30 FPS depending on scene complexity. | Website GitHub | goldeneye-007-fjveralv |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project