PS2
Jackass: The Game
1 project on the board for the PS2 version: 1 recomp, 0 decomp.
- First released
- 2007
- Also released on
- NDS, PSP (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Jackass PS2 Recompiled | claimed | its .recomp.json file | Juansolo457 | Jackass: The Game (PS2) statically recompiled to a native Linux/ARM64/Windows build with PS2Recomp. No game data. | SLUS-21627 (USA) | Ps2recomp | Linux / Linux (ARM64) / Windows | 2026-10-26 | 2026-10-26 | MIT | Python | public | The PS2 executable (SLUS-21627) statically recompiled to C++ with PS2Recomp on the Urban Reign PC port's runtime: the game's IRX modules interpreted, VU1 compiled ahead of time, PCSX2's GS as a librar | Recon done: single stripped Metrowerks ELF, no overlays; Sidhe's Mab engine, Lua 5.0.2, ODE physics, FMOD audio, .pss movies. Repo shaped like Vnnc1/gow-native-pc (game profile, pinned runtime, numbered patches). Next: first runtime build, then the Ghidra function map. No game data included: bring your own PS2 copy. | Metrowerks-compiled PS2 code: function boundaries for the recompiler FMOD IOP module and FSB audio Sidhe Mab engine / RenderWare 3.7 stream formats | Project status | jackass-the-game-juansolo457 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project