PS3
J-Stars Victory VS+
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- First released
- 2014
- Also released on
- PS Vita, PS4 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | jsp-vs-ex | claimed | its .recomp.json file | Tsamiuy, undecuple | J-Stars Victory VS-EX: Fan Revival. Unofficial PC port of J-Stars Victory VS+ (PS3) by static recompilation. Work in progress. Needs your own copy of the game. | BLUS31519 (US) | Ps3recomp | In progress | Windows | v0.3.0 | 2026-11-13 | 2026-11-15 | 2026-11-05 | MIT | Python | public | Static recompilation of the PPU code and the SPU jobs with ps3recomp, HLE system libraries, Direct3D 12 RSX backend | Work in progress: 0.1.0 and 0.2.0 are pre-releases, and the first full release will be 1.0.0. Needs your own copy of the game; no game data is stored in this repository. As of the notes (2026-10-27) the game lifts and builds on Windows (Direct3D 12, 1280x720) and runs through the opening movie, the title screen and the menus; fights run at about 29 frames per second on the maps that were tested, with sound. Online and Cross-Save upload need PSN and do nothing. Developed with AI agent assistance under the maintainers' direction. | Testing on other Windows machines The glow layer around effects Output resolution above 1280x720 | spu, d3d12 | Repository Status notes Setup | j-stars-victory-vs-tsamiuy |
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