Xbox 360
Halo Mega Bloks (Project Haggar)
1 project on the board for the Xbox 360 version: 0 recomp, 1 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | halo-mega-bloks-decompiled | claimed | its .recomp.json file | kirklandsig | In progress | 2026-10-18 | public | Static recompilation of the whole Xbox 360 executable (XenonRecomp) plus a runtime for the native port, a matching decompilation of n-Space's own C++ with the original compiler, and the game's UnrealS | An independent, non-commercial preservation project for the cancelled Halo Mega Bloks game (Project Haggar, n-Space, Unreal Engine 3), not affiliated with or endorsed by Microsoft, 343 Industries, n-Space, Mega Brands or Epic Games. Source only: the repository contains no game files and no SDK files. Progress is tracked in docs/PROGRESS.md. New contributors: start with docs/START_HERE.md, and claim work in issue #1 before you begin. | Matching n-Space's C++ functions Porting: the XenonRecomp fork and the runtime Reviewing and documenting the UnrealScript Naming types and documenting game systems | matching, msvc, cpp, static-recompilation, unreal-engine-3 | Start here Progress Active claims Porting | halo-mega-bloks-project-haggar-kirklandsig |
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