PS3
Grand Theft Auto: San Andreas
1 project on the board for the PS3 version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Project Grove | claimed | its .recomp.json file | Noext | Grand Theft Auto: San Andreas (PS3, BLES02219): unofficial PC port by static recompilation. Bring your own disc. | BLES02219 (EU) | Ps3base | In progress | PC (Linux) | 2026-11-12 | 2026-11-10 | MIT | Shell | public | Static recompilation of the PPU code to C++, a reimplementation of the PS3 system libraries, a Vulkan RSX backend | Needs your own copy of the game (a decrypted EBOOT.elf from your own BLES02219 disc and the four data archives from PS3_GAME/USRDIR); the build happens on your PC. In game at Grove Street with a full HUD, 11 to 26 fps under Xvfb. No SPU code in this title. | Testing on other GPUs (AMD, Intel) and CPUs Audio output on a machine with a sound device Playing past the opening mission | vulkan, linux | Features Known issues Roadmap | grand-theft-auto-san-andreas-noext |
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