GBA
Golden Sun
3 projects on the board for the GBA version: 1 recomp, 2 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Alchemy | claimed | its .recomp.json file | Pascal Pixel | 🌋 Alchemy is a reconstruction of the source for both ☀️ Golden Sun games for Game Boy Advance: a matching decompilation that builds the same ROMs, byte for byte | AGSJ (Japan) AGSE (USA) AGSD (Germany) AGSS (Spain) AGSF (France) AGSI (Italy) | SHA-1 35ef9e4c9f38183ebd6a3e3923a11ce9a4333718SHA-1 5c4695205413df7db52b9a184815a07783999971SHA-1 c23ab91a39434623cf1a999f387d743ade1a22a6SHA-1 de0bdc889594b012cad213ca83707feb81ada28bSHA-1 42f3b262c16cfc5bde1fa2b25016fb74046de1b3SHA-1 ca45e04b26b2f040ac63e679a459d21869f5f28d | Alchemy devtools, Agbcc | Complete | GBA | decomp-reports-2 | 2026-10-26 | 2026-11-15 | 2026-07-16 | C | public | Matching decompilation: readable C, assembly and editable assets rebuild each edition byte for byte. | All six editions rebuild byte for byte from this repository's source and assets alone. The documentation explains how the game works, written from that source, with recordings from the game itself. | Japanese, English, German, Spanish, French, Italian | Documentation Source on GitHub Alchemy Devtools Pascal Pixel | golden-sun-pascalpixel | ||
| decomp | Coaltergeist/goldensun-decomp | no | Work-in-progress decompilation of Golden Sun (GBA, 2001). Builds a byte-identical ROM | In progress | 46.6% | 2026-11-08 | 2026-05-22 | Assembly | public | golden-sun-coaltergeist | |||||||||||||
| recomp | Golden Sun: The Broken Seal Recomp | claimed | its .recomp.json file | Zaxaerith | Static recompilation of Golden Sun: The Broken Seal (GBA) to native PC, powered by gbarecomp. Work in progress — no ROMs or copyrighted assets included. | (USA) | SHA-1 5c4695205413df7db52b9a184815a07783999971 | Gbarecomp | Playable | Windows | v0.1.0-preview | 2026-10-14 | 2026-10-14 | 2026-09-26 | Other | C++ | public | golden-sun-the-broken-seal-zaxaerith |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.