Xbox
Godzilla: Save the Earth
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- First released
- 2004
- Also released on
- PS2 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Zippingrocks/Godzilla-Save-The-Earth-2004-Static-Recompilation | no | Native recompilation of Godzilla: Save the Earth (2004) for Windows. | SHA-256 6966cc8a3a22d420d05362f24f3e68d7a462c481861189855f05583c0d6de500 | 2026-10-12 | 2026-10-12 | C | public | godzilla-save-the-earth-zippingrocks |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.