PS3
God of War II HD
2 projects on the board for the PS3 version: 2 recomp, 0 decomp.
- First released
- 2009
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | sethlikepie/Gow2HD-Windows | no | A static recompilation of God of War 2 HD from ps3 to windows | Windows | v0.1.0 | 2026-10-12 | 2026-10-12 | 2026-10-12 | MIT | Python | public | god-of-war-2-hd-sethlikepie | |||||||||
| recomp | gow2-recomp | claimed | its .recomp.json file | andrebrumdev | God of War II HD static recompilation — curated work artifacts (lift boundaries, SPU lift sources, scripts, findings). Game data & build artifacts excluded. | (USA) | Ps3recomp | Playable | macOS / Android / iOS | kit-macos-20260930 | 2026-09-30 | 2026-10-04 | 2026-07-08 | MIT | Python | public | Static recompilation of the PPU and Cell SPU code to C/C++ (custom lifters), on a reimplementation of the PS3 OS and libraries. Metal renderer, VideoToolbox for cutscenes, CoreAudio, GameController in | macOS is the primary target: boot, intro videos, main menu, New Game, memory-card saves and combat in the Rhodes palace run natively at 45-60 fps on Apple Silicon; the Colossus fight is playable. Android (measured on a tablet) and iOS (measured on an iPhone) are experimental ports of the same runtime. No game code or assets are in this repository: the setup kit builds on your machine from your own copy of the game. See the README for the full status table. | SCREAM mixer: audio clock is still partly host-driven Android and iOS builds are experimental (tablet and iPhone runs reach the menu and early gameplay) Linux and Windows builds Chapters after the Colossus of Rhodes are not verified | Engine (ps3recomp) | god-of-war-ii-hd-andrebrumdev |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.