recomp.board

PS3

God of War II HD

2 projects on the board for the PS3 version: 2 recomp, 0 decomp.

First released
2009
About the game
Wikidata
Projects for God of War II HD (PS3)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withLinksID
recompsethlikepie/Gow2HD-WindowsnoA static recompilation of God of War 2 HD from ps3 to windowsWindowsv0.1.02026-10-122026-10-122026-10-12MITPythonpublicgod-of-war-2-hd-sethlikepie
recompgow2-recompclaimedits .recomp.json fileandrebrumdevGod of War II HD static recompilation — curated work artifacts (lift boundaries, SPU lift sources, scripts, findings). Game data & build artifacts excluded.(USA)Ps3recompPlayablemacOS / Android / iOSkit-macos-202609302026-09-302026-10-042026-07-08MITPythonpublicStatic recompilation of the PPU and Cell SPU code to C/C++ (custom lifters), on a reimplementation of the PS3 OS and libraries. Metal renderer, VideoToolbox for cutscenes, CoreAudio, GameController inmacOS is the primary target: boot, intro videos, main menu, New Game, memory-card saves and combat in the Rhodes palace run natively at 45-60 fps on Apple Silicon; the Colossus fight is playable. Android (measured on a tablet) and iOS (measured on an iPhone) are experimental ports of the same runtime. No game code or assets are in this repository: the setup kit builds on your machine from your own copy of the game. See the README for the full status table.SCREAM mixer: audio clock is still partly host-driven
Android and iOS builds are experimental (tablet and iPhone runs reach the menu and early gameplay)
Linux and Windows builds
Chapters after the Colossus of Rhodes are not verified
Engine (ps3recomp)god-of-war-ii-hd-andrebrumdev

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