SNES
Go Go Ackman
1 project on the board for the SNES version: 1 recomp, 0 decomp.
| Kind | Project | Claimed | Claimed through | Maintainer | Toolchain | Status | Runs on | Version | Last commit | Repository | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | catmidori/gogoackman1recomp | claimed | the form | catmidori | Snesrecomp | Released | Windows / Linux | v1.0 | 2026-10-15 | public | Features - In-game menu - press Esc - Widescreen support - User can switch between widescreen and 4:3 in real time by pressing "u" or by enabling/disabling the option on the menu - Switch between 4:3 and 8:7 aspect ratio (both have widescreen support) - Vibration/rumble support - Shader support when "output method" is set to OpenGL (only .glsl and .glslp shaders are supported) - shader files go in the "shaders" folder - Turbo function - press Tab - Rewind function - press "r" - Support for the English translation by Ackman Translations and the Brazilian Portuguese translation by E2P Traduções | https://x.com/meltmidori | go-go-ackman-catmidori |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. The whole table · Add or correct a project
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.