Xbox 360
Geometry Wars: Retro Evolved
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2003
- Also released on
- Xbox, PC (Windows) (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Geometry Wars: Retro Evolved 360 Recompiled | claimed | its .recomp.json file | Juansolo457 | Geometry Wars: Retro Evolved (Xbox 360, Xbox Live Arcade) statically recompiled with ReXGlue, Vulkan only; Windows, then native Linux and the Steam Deck. Source only, bring your own copy. | (World (Xbox Live Arcade)) | Rexglue | In progress | Windows | 2026-10-30 | 2026-10-30 | MIT | Python | public | The Xbox Live Arcade default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). Window | Started 2026-10-30 with the shape and lessons of the sister 360 recomps (Prey, DOA4, LOTR Conquest, Quake 4, DOAX2, GRAW, F.E.A.R.). Bizarre Creations' launch-day Arcade title (2005). Goal: the full game (Evolved and Retro) on Windows at the console's 60 fps, gamepad only (the game has no keyboard path), then Linux. No game data included: bring your own Xbox Live Arcade package. | vulkan, steam-deck, xbla | geometry-wars-retro-evolved-juansolo457 |
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