recomp.board

Xbox 360

Geometry Wars: Retro Evolved

1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.

First released
2003
Also released on
Xbox, PC (Windows) (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Geometry Wars: Retro Evolved (Xbox 360)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)TagsID
recompGeometry Wars: Retro Evolved 360 Recompiledclaimedits .recomp.json fileJuansolo457Geometry Wars: Retro Evolved (Xbox 360, Xbox Live Arcade) statically recompiled with ReXGlue, Vulkan only; Windows, then native Linux and the Steam Deck. Source only, bring your own copy.(World (Xbox Live Arcade))RexglueIn progressWindows2026-10-302026-10-30MITPythonpublicThe Xbox Live Arcade default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). WindowStarted 2026-10-30 with the shape and lessons of the sister 360 recomps (Prey, DOA4, LOTR Conquest, Quake 4, DOAX2, GRAW, F.E.A.R.). Bizarre Creations' launch-day Arcade title (2005). Goal: the full game (Evolved and Retro) on Windows at the console's 60 fps, gamepad only (the game has no keyboard path), then Linux. No game data included: bring your own Xbox Live Arcade package.vulkan, steam-deck, xblageometry-wars-retro-evolved-juansolo457

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project