Xbox
Fuzion Frenzy
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Fuzion Frenzy Recompiled | claimed | its .recomp.json file | abilliontokens | 0x4D530002 (USA) | SHA-1 c6fb6082900532cde5fa8dbb7de8dfa202f0fdad | Xboxxberecomp | In progress | Windows / Linux | public | Static recompilation of the retail XBE to C++; XDK HLE with a Direct3D 12 renderer and XAudio2 on Windows, and a native Vulkan renderer with SDL3 on Linux (no Wine) | Bring-up: the FuzionFrenzy build is wired to the XboxXBERecomp SDK, recompiling the retail assets/default.xbe (XDK build 3925, title ID 0x4D530002) with the symbols and partitions xbe_symbols writes to config/game.toml. It has not yet been built or booted. | Match the XDK 3925 libraries (D3D8, DSOUND 3925; XAPILIB, XBOXKRNL, LIBC, XGRAPHC 3911) into config/game.toml First build and boot of the native Linux target (Vulkan + SDL3) Build and test the Windows target (Direct3D 12 + XAudio2) | xbox, static-recomp, xbe, xdk-3925, d3d12, vulkan, sdl3 | SDK fork | fuzion-frenzy-abilliontokens |
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