recomp.board

Xbox

Fuzion Frenzy

1 project on the board for the Xbox version: 1 recomp, 0 decomp.

First released
2001
About the game
Wikidata · Wikipedia
Projects for Fuzion Frenzy (Xbox)
KindProjectClaimedClaimed throughMaintainerWorks from (serial)Game file hashToolchainStatusRuns onVersionLast commitRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompFuzion Frenzy Recompiledclaimedits .recomp.json fileabilliontokens0x4D530002 (USA)SHA-1 c6fb6082900532cde5fa8dbb7de8dfa202f0fdadXboxxberecompIn progressWindows / LinuxpublicStatic recompilation of the retail XBE to C++; XDK HLE with a Direct3D 12 renderer and XAudio2 on Windows, and a native Vulkan renderer with SDL3 on Linux (no Wine)Bring-up: the FuzionFrenzy build is wired to the XboxXBERecomp SDK, recompiling the retail assets/default.xbe (XDK build 3925, title ID 0x4D530002) with the symbols and partitions xbe_symbols writes to config/game.toml. It has not yet been built or booted.Match the XDK 3925 libraries (D3D8, DSOUND 3925; XAPILIB, XBOXKRNL, LIBC, XGRAPHC 3911) into config/game.toml
First build and boot of the native Linux target (Vulkan + SDL3)
Build and test the Windows target (Direct3D 12 + XAudio2)
xbox, static-recomp, xbe, xdk-3925, d3d12, vulkan, sdl3SDK forkfuzion-frenzy-abilliontokens

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project