PC (Windows)
Freedom Fighters
1 project on the board for the PC (Windows) version: 1 recomp, 0 decomp.
- First released
- 2003
- Also released on
- Xbox, PS2, GameCube (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | ff-vita | claimed | its .recomp.json file | HenryKun55 | Freedom Fighters (PC, 2003) statically recompiled from x86 to C, running natively on PS Vita | Custom x86 recompiler | In progress | PS Vita / macOS | 2026-10-25 | 2026-10-24 | MIT | C | public | Static recompilation of the game's x86 code (Freedom.Exe, 2003) to C with a project-specific recompiler, Windows / Direct3D 8 / DirectSound / DirectInput reimplemented as host code (OpenGL ES through | Runs on PS Vita and macOS through static recompilation; no emulator runs the game's CPU code. Hot functions (lighting, skinning, collision, culling, scene transforms) are decompiled with Ghidra and rewritten as native C, each checked against the recompiled code on the same state (native_check). Plan and progress in docs/NATIVE_PLAN.md. | vita, direct3d8, decompilation | freedom-fighters-henrykun55 |
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