recomp.board

PC (Windows)

Freedom Fighters

1 project on the board for the PC (Windows) version: 1 recomp, 0 decomp.

First released
2003
Also released on
Xbox, PS2, GameCube (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Freedom Fighters (PC (Windows))
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)ToolchainStatusRuns onVersionLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)TagsID
recompff-vitaclaimedits .recomp.json fileHenryKun55Freedom Fighters (PC, 2003) statically recompiled from x86 to C, running natively on PS VitaCustom x86 recompilerIn progressPS Vita / macOS2026-10-252026-10-24MITCpublicStatic recompilation of the game's x86 code (Freedom.Exe, 2003) to C with a project-specific recompiler, Windows / Direct3D 8 / DirectSound / DirectInput reimplemented as host code (OpenGL ES through Runs on PS Vita and macOS through static recompilation; no emulator runs the game's CPU code. Hot functions (lighting, skinning, collision, culling, scene transforms) are decompiled with Ghidra and rewritten as native C, each checked against the recompiled code on the same state (native_check). Plan and progress in docs/NATIVE_PLAN.md.vita, direct3d8, decompilationfreedom-fighters-henrykun55

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project