Xbox 360
Forza Motorsport 4
2 projects on the board for the Xbox 360 version: 2 recomp, 0 decomp.
- First released
- 2011
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Alexbeav/fm4-recomp | no | Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included. | Rexglue | v0.1.0-alpha.1 | 2026-09-03 | 2026-09-23 | 2026-09-01 | GPL-3.0 | PowerShell | public | forza-motorsport-4-alexbeav | ||||
| recomp | GabrielCRadu/fm4-recomp | no | FM4-Recomp is a native 64-bit Windows static recompilation project for Forza Motorsport 4 (Xbox 360), powered by the ReXGlue runtime and built on the foundation of Pinyon Shift. | title 4D530910 | Rexglue | 2026-08-29 | 2026-08-29 | BSD-3-Clause | C++ | public | forza-motorsport-4-gabrielcradu |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project