PC (Windows)
Five Nights at Freddy's
1 project on the board for the PC (Windows) version: 0 recomp, 1 source port, 0 decomp.
- First released
- 2014
- Also released on
- Switch (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | FNAF1-Recomp-proj | claimed | its .recomp.json file | Sergey004 | A very experimental C++ port\clean-room reconstruction and recompilation of FNAF 1,2,3,4 and SL for the Xbox 360 (No Assets Included) This project is NOT IN any way related to “FNAF X360 - IN DEV” | Xbox 360 xdk | Playable | Xbox 360 | v2.62 | 2026-10-06 | 2026-10-13 | 2026-09-07 | C++ | public | Native C++ reimplementation: game logic is rebuild from the original game's own data (event programs, object tables), rendered with Direct3D 9 and XAudio2 on Xbox 360. No original assets or code are i | Xbox 360 ports of the classic Five Nights at Freddy's games. FNAF 1 is complete, FNAF 2 is about 90%, FNAF 3 and 4 are in progress, Sister Location has only the startup flow. | Testers with an RGH/JTAG Xbox 360 Gameplay logic for FNAF 3, FNAF 4 and Sister Location | Source code | fnaf-1-sergey004 |
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