GBA
Fire Emblem: The Sacred Stones
4 projects on the board for the GBA version: 1 recomp, 1 source port, 2 decomp.
- First released
- 2004
- Also known as
- Fire Emblem: Seima no Kouseki
| Kind | Project | Claimed | Claimed through | Maintainer | Title on the board | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| source port | FT775/fe8-pc-port | no | PC port of Fire Emblem: The Sacred Stones (GBA, USA), built from the fireemblem8u decompilation. Bring your own ROM. | SHA-1 c25b145e37456171ada4b0d440bf88a19f4d509f | Windows | v1.24.0 | 2026-11-14 | 2026-11-14 | 2026-10-31 | Other | Assembly | public | fire-emblem-the-sacred-stones-ft775 | |||||||||||
| decomp | FireEmblemUniverse/fireemblem8u | no | Decompilation/disassembly of Fire Emblem: The Sacred Stones | SHA-1 c25b145e37456171ada4b0d440bf88a19f4d509f | 2026-10-21 | 2018-02-16 | Assembly | public | fire-emblem-the-sacred-stones-fireemblemuniverse | |||||||||||||||
| recomp | SacredStonesRecomp | claimed | its .recomp.json file | Lordingard | Playable Windows and Android ARM64 recompilation of Fire Emblem: The Sacred Stones (GBA). | (USA) | SHA-1 c25b145e37456171ada4b0d440bf88a19f4d509f | Gbarecomp | Released | Windows / Android | v0.1.20 | 2026-10-17 | 2026-10-17 | 2026-08-18 | C++ | public | Static GBA recompilation with a native hardware runtime and recomp-ui launcher. | Windows x64 and Android ARM64 builds. Experimental direct mouse/touch controls for maps, menus, world-map selection and Guide navigation. In-game saves, save states and save export. Windows includes rewind, fast-forward and persistent fullscreen. Android includes virtual/physical gamepad controls and automatic suspend/resume. AI-assisted development; maintainer-tested. Full-game testing remains incomplete. | gba, tactical-rpg | Releases Documentation | fire-emblem-the-sacred-stones-lordingard | |||
| decomp | laqieer/fireemblem8j | no | Fire Emblem: Seima no Kouseki | Decompilation/disassembly of Fire Emblem: Seima no Kouseki | SHA-1 7da0456035366aa18414faa79d8fe7649f03c1ed | Complete | 100% | 2026-10-02 | 2026-06-05 | C | missing | fire-emblem-seima-no-kouseki-laqieer |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.