Xbox 360
F.E.A.R.
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2005
- Also released on
- PS3, PC (Windows) (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | F.E.A.R. 360 Recompiled | claimed | its .recomp.json file | Juansolo457 | F.E.A.R. and F.E.A.R. Files (Xbox 360) statically recompiled to run natively on PC: 4K, 120 fps, controller-first. No game data included; bring your own discs. | Rexglue | In progress | Windows / Steam Deck | v0.1.5 | 2026-10-26 | 2026-10-26 | 2026-10-22 | MIT | C++ | public | The 360 default.xex statically recompiled with ReXGlue, drawn by fear-nx's native Vulkan Xenos renderer with integer resolution scaling and display-locked pacing. | The Xbox 360 version: Instant Action, the dual machine pistols and a bonus level the PC never got. Campaign, Instant Action and saving work on PC at up to 4K and an even 80 fps on a 240 Hz display, with optional PC textures built from your own PC copy. Runs on the Steam Deck under Proton. F.E.A.R. Files (Extraction Point and Perseus Mandate, 360) is recompiled in the same repository, and both start from one collection menu. No game data included: bring your own Xbox 360 copy. | Steam Deck performance testing Linux build | vulkan, 4k, high-framerate, steam-deck | Steam Deck video fear-nx renderer | f-e-a-r-juansolo457 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project