Xbox 360
Eternal Sonata
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- First released
- 2007
- Also released on
- PS3 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | EternalSonataReprise | claimed | its .recomp.json file | BiRabittoh | Eternal Sonata, recompiled for PC. | (Europe) | SHA-1 1626bf9c87697a533fc8d1cdaeb8e58e74c7be37 | Rexglue | Released | Windows / Linux / macOS / Android | v1.2.6 | 2026-10-01 | 2026-10-01 | 2026-06-05 | MIT | C++ | public | Static recompilation of the PowerPC executable into native code, featuring a native renderer and mod support. | Building from source needs the PAL default.xex; game assets can come from the PAL, USA or Japanese release. | Goopie Discord | eternal-sonata-birabittoh |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project