PC (Windows)
Enter the Matrix
1 project on the board for the PC (Windows) version: 1 recomp, 0 decomp.
- First released
- 2003
- Also released on
- Xbox, PS2, GameCube (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Enter the Matrix: Recompiled | claimed | its .recomp.json file | AntAir267 | Enter the Matrix (2004 edition) recompiled for Linux and Vulkan (bring your own game) | SHA-1 c73191cea2e399282fdce3fbec12905dcb4f45a6 | Own translator | In progress | Linux | 2026-11-06 | 2026-10-26 | Unlicense | C | public | Static recompilation of Matrix.exe and its DivX movie libraries to C, with a Windows, Direct3D 9, DirectInput and Miles stand-in runtime on SDL3; drawn by DXVK or the project's own Vulkan renderer; ha | Generally untested: played through the first levels only, not start to finish; the driving and hovercraft levels are untested apart from short scripted runs. Bring your own copy of the 2004 edition; the translation is made on your computer. Adds widescreen, an uncapped frame rate, any controller, button prompts and a level select, all in the game's own Options menu. | Playing it and reporting bugs Testing the driving and hovercraft levels Testing on other graphics cards | enter-the-matrix-antair267 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project