SNES
Donkey Kong Country 3
4 projects on the board for the SNES version: 4 recomp, 0 decomp.
- First released
- 1996
- Also known as
- Donkey Kong Country 3: Dixie Kong's Double Trouble!, Donkey Kong 3
- Also released on
- GBA, GBC (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Title on the board | Description (the repository's) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | mpolizel/DK3SNESRecomp | no | Donkey Kong 3 | Donkey Kong 3 SNES Recompilation | SHA-256 2277a2d8dddb01fe5cb0ae9a0fa225d42b3a11adccaeafa18e3c339b3794a32b | Snesrecomp | Windows | v0.1.6 | 2026-11-12 | 2026-11-12 | 2026-10-30 | MIT | GLSL | public | donkey-kong-3-mpolizel | ||
| recomp | jajdp/dkc3-xbox | no | Run the DKC3Recomp static recompilation of Donkey Kong Country 3 on an Xbox Series in Developer Mode: the UWP port, as a recipe you apply to your own checkout. The OpenGL host is replaced by a Direct3D 11 one. No ROM, no game code, no binaries. | SHA-256 2277a2d8dddb01fe5cb0ae9a0fa225d42b3a11adccaeafa18e3c339b3794a32b | Snesrecomp | v1.0.3 | 2026-11-03 | 2026-11-03 | 2026-10-16 | Other | C++ | public | donkey-kong-country-3-jajdp | ||||
| recomp | explosive-kite3497/DKC3Recomp | no | Donkey Kong Country 3: Dixie Kong's Double Trouble! | Play Donkey Kong Country 3 natively on PC and Mac via static recompilation. | 2026-10-14 | 2026-09-16 | MIT | C | public | donkey-kong-country-3-dixie-kong-s-doubl-explosive-kite3497 | |||||||
| recomp | elliotttate/DKC3Recomp | no | Native recompilation of Donkey Kong Country 3 (SNES), built the DKC2Recomp way on snesrecomp | SHA-256 2277a2d8dddb01fe5cb0ae9a0fa225d42b3a11adccaeafa18e3c339b3794a32b | Snesrecomp | Windows / macOS | v0.0.6 | 2026-09-13 | 2026-09-13 | 2026-09-03 | MIT | C | public | donkey-kong-country-3-elliotttate |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.