NDS
Digimon World DS
1 project on the board for the NDS version: 0 recomp, 1 decomp.
- First released
- 2006
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Digimon World DS decompilation | claimed | its .recomp.json file | ReGame-Labs | Matching decompilation of Digimon World DS (NDS) | NTR-ADNE-USA (USA) | SHA-1 225ffc25aaf1ab4006fcdce5896d411a8fee870f | Dsd | In progress | 14.4% | NDS | 2026-10-10 | 2026-10-10 | MIT | C | public | Matching decompilation with mwccarm 1.2/sp4 and dsd, byte-identical to the North American ROM's modules | Built from the North American release (ADNE). Every module of the ROM already rebuilds byte for byte, with the code that isn't C yet delinked from the original by dsd. Of the game's own code (libraries left out), 2386 of 3665 functions (65.1%) and 244,568 of 1,065,540 code bytes (23.0%) are matching C so far. | Decompiling the game's functions Naming functions, data and struct fields Readability of the matched C | matching, mwcc, dsd, nitrosdk | GitHub | digimon-world-ds-regame-labs |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project