PS1
Digimon Rumble Arena
1 project on the board for the PS1 version: 0 recomp, 1 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | Digimon Rumble Arena decompilation | claimed | its .recomp.json file | ReGame-Labs | Digimon Rumble Arena (Digimon Tamers: Battle Evolution, PS1, Japan) matching decompilation | SLPS-03357 (Japan) SLUS-01404 (USA) | SHA-1 6db2c1b5a9fbe9f1a9ac1145fb115cdc775463fbSHA-1 179a3f7ae84762f9f60dc1ba97994eb7e673582e | Splat | In progress | 47.7% | PS1 | 2026-10-15 | 2026-10-08 | MIT | C | public | Matching decompilation with GCC 2.95.2, splat and maspsx, byte-identical to the Japanese and USA executables | Built from the Japanese release, Digimon Tamers: Battle Evolution (SLPS-03357). The executable already rebuilds byte for byte from splat's split, checked against its SHA-1; its functions are being decompiled to C one by one. | Decompiling functions Splitting the executable into its original objects Unpacking the A.VFS archive and its overlays | matching, gcc, maspsx, psyq | decomp.dev | digimon-rumble-arena-regame-labs |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project