PS2
Devil May Cry
1 project on the board for the PS2 version: 1 recomp, 0 decomp.
- First released
- 2001
- Also released on
- Xbox 360, Switch (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | dmc-recomp | claimed | its .recomp.json file | Gui-Tora | Experimental R5900/IOP static recompilation of Devil May Cry (2001, PS2 SLES_503.58) via PS2Recomp. | SLES-50358 (PAL Europe) | Ps2recomp | In progress | Windows | 2026-10-14 | 2026-09-09 | GPL-3.0 | Python | public | Experimental static recompilation of the PAL Europe PS2 executable to native Windows using PS2Recomp, with project-specific HLE/runtime patches. | Work in progress, not playable yet. Boots to Main Menu with working input and reproducible development checkpoints. NEW GAME currently reaches a pre-gameplay CPU hot loop in Eff_amm_set; the first playable frame has not been reached. | ps2, recompilation, reverse-engineering | devil-may-cry-gui-tora |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project