Xbox
Destroy All Humans!
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- First released
- 2005
- Also released on
- PS2 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Destroy All Humans! (2005) — Static Recompilation | claimed | its .recomp.json file | Zippingrocks | (USA) | Xboxrecomp | In progress | Windows | public | Static recompilation of the retail Xbox executable to native x86-64 with a game-specific XboxRecomp runtime. | Boots through the original front end and into tested campaign areas. Scene-by-scene retail parity, effects, audio, later missions and long-session stability remain active work; no stable public player release is available yet. | Original Xbox rendering and effects parity Audio output and synchronization Campaign validation and long-session stability | x86-64, Direct3D 11, XInput | Coverage dashboard | destroy-all-humans-zippingrocks |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project