recomp.board

Xbox

Destroy All Humans!

1 project on the board for the Xbox version: 1 recomp, 0 decomp.

First released
2005
Also released on
PS2 (per Wikidata; no project on the board works from these versions)
About the game
Wikidata · Wikipedia
Projects for Destroy All Humans! (Xbox)
KindProjectClaimedClaimed throughMaintainerWorks from (serial)ToolchainStatusRuns onVersionLast commitRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompDestroy All Humans! (2005) — Static Recompilationclaimedits .recomp.json fileZippingrocks(USA)XboxrecompIn progressWindowspublicStatic recompilation of the retail Xbox executable to native x86-64 with a game-specific XboxRecomp runtime.Boots through the original front end and into tested campaign areas. Scene-by-scene retail parity, effects, audio, later missions and long-session stability remain active work; no stable public player release is available yet.Original Xbox rendering and effects parity
Audio output and synchronization
Campaign validation and long-session stability
x86-64, Direct3D 11, XInputCoverage dashboarddestroy-all-humans-zippingrocks

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project