recomp.board

NES

Déjà Vu

2 projects on the board for the NES version: 0 recomp, 1 source port, 1 decomp.

About the game
Wikidata
Projects for Déjà Vu (NES)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)Game file hashToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)ID
decompDeja Vu for PCclaimedits .recomp.json filegeno55Native PC port of Deja Vu (NES): matching disassembly, C port, frame-by-frame comparison(USA)SHA-1 c8ca009cfb56edb86acd8bb8f05d96d19132ad66Cc65PlayableWindowsv0.1.02026-10-312026-11-012026-10-29MITCpublicMatching disassembly, and C that mirrors it, checked frame by frame against Mesen2The disassembly rebuilds the original byte for byte. The port matches Mesen2 at every NMI of two TAS movies and three scripted save runs, but hasn't been played to the end by hand yet. You need your own copy of the game. The SHA-1 leaves out the 16-byte header.deja-vu-geno55
source portDeja Vu for PCclaimedits .recomp.json filegeno55Native PC port of Deja Vu (NES): matching disassembly, C port, frame-by-frame comparison(USA)SHA-1 c8ca009cfb56edb86acd8bb8f05d96d19132ad66Cc65PlayableWindowsv0.1.02026-10-312026-11-012026-10-29MITCpublicMatching disassembly, and C that mirrors it, checked frame by frame against Mesen2The disassembly rebuilds the original byte for byte. The port matches Mesen2 at every NMI of two TAS movies and three scripted save runs, but hasn't been played to the end by hand yet. You need your own copy of the game. The SHA-1 leaves out the 16-byte header.deja-vu-port-geno55

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project