Xbox
Deathrow
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | Approach (owner's) | Notes (owner's) | Wants help with | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Exonerated | claimed | its .recomp.json file | AsukaNeo | US-004 (USA) | SHA-1 34ef43c83ffa6860019edc4fc183241107a11ed2 | Xboxrecomp | In progress | Windows | 2026-10-16 | public | Static recompilation of the XBE to C with xboxrecomp; software NV2A rasteriser with fixed-function T&L | Boots to the menus and plays a full match end to end: team select, kickoff, replays, back to the main menu. Software rendering runs at roughly 8-9 fps in a match. Fixed-function draw calls are now rendered, which restored the players' lower bodies. Next: rendering speed, jersey texture artifacts, lighting, audio. | Rasteriser speed (register combiners, texture sampling) Player texture artifacts NV2A fixed-function lighting Audio (APU / DirectSound) | deathrow-asukaneo |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project