Xbox 360
Dead or Alive 4
1 project on the board for the Xbox 360 version: 1 recomp, 0 decomp.
- About the game
- Wikidata
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Tags | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Dead or Alive 4 360 Recompiled | claimed | its .recomp.json file | Juansolo457 | Dead or Alive 4 (Xbox 360) statically recompiled for PC and Steam Deck, Vulkan. Source only, bring your own disc. | (USA/Europe) | Rexglue | In progress | Windows | 2026-10-29 | 2026-10-29 | MIT | Python | public | The 360 default.xex statically recompiled to x86-64 C++ with ReXGlue, a game-specific runtime standing in for the Xbox, drawn by the SDK's Xenos renderer on Vulkan only (no D3D12). Windows first, then | Translates and builds clean on Windows (2026-10-29), with the Dead or Alive Xtreme 2 recomp's engine knowledge (same Team Ninja engine: XAPI fibers, setjmp/longjmp). First run next. No game data included: bring your own Xbox 360 copy. | vulkan, steam-deck | dead-or-alive-4-juansolo457 |
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