Xbox
Dead or Alive 3
3 projects on the board for the Xbox version: 3 recomp, 0 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Dead or Alive 3 Recompiled | claimed | its .recomp.json file | MattPonton, Jay-Collins | (Japan) | Xboxrecomp | Playable | Windows / Steam Deck | 2026-10-15 | public | Static recompilation of the XBE to C, with an NV2A-to-Direct3D 11 renderer and an XAudio2 APU | Targets the Japanese release (TC-001, XBE certificate version 1), known in the community as v3.1. All modes playable; the goal is a 1:1 v1.0, then rollback netcode. | Audio DSP effects (echo/reverb) Performance on low-end PCs at ultrawide | dead-or-alive-3-mattponton | ||||||
| recomp | parkerallan/doa3-recomp | no | Dead or Alive 3 PC Port | Windows | v1.0.3 | 2026-10-15 | 2026-10-15 | 2026-07-06 | Assembly | public | dead-or-alive-3-parkerallan | |||||||||
| recomp | NoRain211/doa3-re | no | Native Windows port of Dead or Alive 3 (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game. | Windows | v0.2 | 2026-10-10 | 2026-10-10 | 2026-10-07 | GPL-3.0 | C | public | dead-or-alive-3-norain211 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.