Xbox
Counter-Strike
1 project on the board for the Xbox version: 1 recomp, 0 decomp.
- First released
- 1999
- Other platforms
- PC (Windows) (1 project)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | randomize6711/csx-recomp | no | Unofficial native PC port of Counter-Strike (Xbox, 2003) by static recompilation. No game files included: bring your own default.xbe (MS-054, PAL). | title 4D530036 | SHA-1 3848adbd0905f102d523eb91f9655b8091c110bbSHA-1 c071daaae1957608776a13b0558fa5809111b716MD5 d9c12961b32bd7ab3654363246053172SHA-256 e7698b09ed7322b69cf4c9c6d3778bb0864a15594b30258b5637ddcf8ee8308f | Xboxxberecomp | 2026-11-08 | 2026-11-08 | Other | C++ | public | counter-strike-randomize6711 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.