N64
Conker's Bad Fur Day
5 projects on the board for the N64 version: 3 recomp, 2 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | DevOldSchool/conkers-bfd-decomp | claimed | its .recomp.json file | Decompilation of Conker's Bad Fur Day for Nintendo 64 (N64), with asset extraction tools, model-preview generation, and asset-format research. | (USA) | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | In progress | 25.6% | 2026-10-15 | 2026-08-30 | MIT | Python | public | conkers-bad-fur-day-devoldschool | |||||
| recomp | sciaschi/CBFD-Recompiled | no | Conker's Bad Fur Day Recompiled | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | N64recomp | Windows / Linux / macOS | V0.1.6 | 2026-10-13 | 2026-10-14 | 2026-09-26 | MIT | C | public | conker-s-bad-fur-day-sciaschi | |||||
| recomp | codepdbh/conker-bad-fur-day-pc | no | Conker's Bad Fur Day (N64) Native PC Port & Static Recompilation with RT64 Vulkan/D3D12 hardware backend and Ultramodern runtime | N64recomp | PC | 2026-09-03 | 2026-08-27 | C | public | conker-s-bad-fur-day-codepdbh | |||||||||
| recomp | Conker64Recomp/conker64-recompiled | no | Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included. | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | PC | v0.1.0-beta | 2026-08-27 | 2026-09-02 | 2026-08-19 | Other | C | public | conker-s-bad-fur-day-conker64recomp | ||||||
| decomp | mkst/conker | no | Work-in-progress decompilation of Conker's Bad Fur Day for N64 | 2026-05-10 | 2020-10-10 | C | archived | conker-s-bad-fur-day-mkst |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.