N64
Conker's Bad Fur Day
9 projects on the board for the N64 version: 7 recomp, 2 decomp.
- First released
- 2001
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Raihwy3/Conker3DSRecomp | no | A Recompilation of Conker's Bad Fur Day for the 3DS | v0.2.6 | 2026-11-15 | 2026-11-15 | 2026-11-13 | GPL-3.0 | C++ | public | conker-s-bad-fur-day-raihwy3 | |||||||||||||
| decomp | DevOldSchool/conkers-bfd-decomp | claimed | its .recomp.json file | Decompilation of Conker's Bad Fur Day for Nintendo 64 (N64), with asset extraction tools, model-preview generation, and asset-format research. | (USA) | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | In progress | 57.2% | 2026-11-15 | 2026-08-30 | MIT | Python | public | conkers-bad-fur-day-devoldschool | ||||||||||
| recomp | DevOldSchool/conkers-bfd-recomp | no | Native recompilation of Conker’s Bad Fur Day for macOS, Linux and Windows, with widescreen, online multiplayer, mod support and more. Requires your own ROM. | Windows / Linux / macOS | v0.1.0-beta.1 | 2026-11-13 | 2026-11-13 | 2026-11-06 | MIT | C++ | public | conker-s-bad-fur-day-devoldschool | ||||||||||||
| recomp | Conker Recompiled Android Evolved | claimed | its .recomp.json file | codepdbh | Conker's Bad Fur Day Recompiled | (USA) | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | N64recomp, Rt64 | Released | Android | android-v0.2.16 | 2026-11-04 | 2026-11-04 | 2026-09-28 | MIT | C | public | Static MIPS recompilation with N64Recomp, N64ModernRuntime and RT64; Android adaptation of CBFD-Recompiled. | Android fork of sciaschi/CBFD-Recompiled with public ARM64 and ARMv7 APKs, touch controls and mod support. Requires the supported US game data. The original PC recompilation and runtime are upstream work. | Upstream project | conker-s-bad-fur-day-codepdbh-2 | |||
| recomp | Conker's Bad Fur Day for PS Vita (CBFD-Recompiled) | claimed | its .recomp.json file | HenryKun55 | Conker's Bad Fur Day recompiled: native PS Vita port (and the PC recomp it builds on). No game data. | (USA) | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | N64recomp | Released | PS Vita | v1.3.0 | 2026-10-24 | 2026-10-07 | MIT | C | public | Static recompilation (based on CBFD-Recompiled), a native sceGxm renderer for the N64's display lists and the audio microcode run on the Vita's CPU | Plays start to finish on a real Vita at the game's 30 fps cap, with optional interpolated 60 fps, 16:9, saves, remappable controls and touch, in-game updates, and every text in English, Portuguese (Brazil), Spanish, French, German and Italian. Next: faster rendering on hardware and native rewrites of hot functions with the decomp's help. | Renderer performance on real hardware Testing multiplayer Translation review | vita, homebrew, widescreen, 60fps, translations | Releases (vpk) Upstream: CBFD-Recompiled | conker-s-bad-fur-day-henrykun55 | ||
| recomp | Conker's Bad Fur Day Native PC Port | claimed | its .recomp.json file | codepdbh | Conker's Bad Fur Day (N64) Native PC Port & Static Recompilation with RT64 Vulkan/D3D12 hardware backend and Ultramodern runtime | (USA) | N64recomp, Rt64 | In progress | Windows | 2026-10-22 | 2026-08-27 | C | public | Static MIPS recompilation with N64Recomp, N64ModernRuntime and the RT64 Vulkan renderer. | Experimental Windows port builds and boots but is not playable. Intro rendering stalls and asset-decoding/heap issues remain under investigation. Separate from the CBFD-Recompiled Android fork. | Upstream project | conker-s-bad-fur-day-codepdbh | |||||||
| recomp | sciaschi/CBFD-Recompiled | no | Conker's Bad Fur Day Recompiled | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | N64recomp | Windows / Linux / macOS | V0.1.6 | 2026-10-13 | 2026-10-14 | 2026-09-26 | MIT | C | public | conker-s-bad-fur-day-sciaschi | ||||||||||
| recomp | Conker64Recomp/conker64-recompiled | no | Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included. | SHA-1 4cbadd3c4e0729dec46af64ad018050eada4f47a | v0.1.0-beta | 2026-08-27 | 2026-09-02 | 2026-08-19 | Other | C | public | conker-s-bad-fur-day-conker64recomp | ||||||||||||
| decomp | mkst/conker | no | Work-in-progress decompilation of Conker's Bad Fur Day for N64 | 2026-05-10 | 2020-10-10 | C | archived | conker-s-bad-fur-day-mkst |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.