Xbox 360
Call of Duty 3
5 projects on the board for the Xbox 360 version: 5 recomp, 0 decomp.
- First released
- 2006
- Also known as
- Call of Duty 3 Multiplayer
- Also released on
- Wii, Xbox, PS2 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Claimed through | Maintainer | Title on the board | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | cod3pc | claimed | its .recomp.json file | alekszverr-jpg | Experimental native Windows x64 port of Call of Duty 3 Xbox 360 single-player using ReXGlue static recompilation. Bring your own game assets. | Rexglue | In progress | Windows | 2026-10-29 | 2026-10-14 | C++ | public | Static PowerPC-to-C++ recompilation to native Windows x64 using ReXGlue 0.10.0 and the Xenos GPU backend. | Early development, single-player only. Saint-Lo and Island have been completed in manual testing; Night Drop loads with player control but full completion is unverified. Saint-Lo-to-Island, Island-to-Night-Drop and menu/Continue transitions work in the same process/window in tested builds. Scoped grass, shadow-material and lantern-glow corrections have been checked in specific scenes. Remaining work includes campaign modules, spatial audio, integrated PC menus/input and broader stability testing. Original user-owned Xbox 360 game assets are required. | Development status Roadmap | call-of-duty-3-alekszverr-jpg | ||||||
| recomp | FrankHUN88453/CoD3Recomp | no | Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes | Xenonrecomp | Windows | v0.5.0 | 2026-10-21 | 2026-10-21 | 2026-09-17 | C++ | public | call-of-duty-3-frankhun88453 | ||||||||||
| recomp | jxnplays/cod3-recomp | no | Call of Duty 3 (Xbox 360) recompiled to native x86-64 for Windows, and remastered: ultrawide, uncapped FPS, modern graphics settings. Built on XenonRecomp. | Xenonrecomp | remaster-pass-2026-10-15 | 2026-10-16 | 2026-10-18 | 2026-10-11 | Other | C++ | public | call-of-duty-3-jxnplays | ||||||||||
| recomp | zenit2893-cmyk/project-1944 | no | Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. EN · RU · UK. | title 415607E1 | SHA-256 2944eec7d1231ad6798b5f9f8adf8855f5e489296b22eab45b27a577cee23692 | Rexglue | Windows | 2.1 | 2026-09-25 | 2026-09-25 | 2026-09-25 | BSD-3-Clause | Python | public | call-of-duty-3-zenit2893-cmyk | |||||||
| recomp | zombiedestroyer29/Call-of-Duty-3-Recompilation | no | Call of Duty 3 Multiplayer | Recompilation of Call of Duty 3 Multiplayer using the rexglue-sdk | Rexglue | 2026-03-04 | 2026-03-03 | C++ | public | call-of-duty-3-multiplayer-zombiedestroy |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
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A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.