PS1
C-12: Final Resistance
2 projects on the board for the PS1 version: 1 recomp, 1 decomp.
- First released
- 2001
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | SomeoneIsWorking/c12-decomp | no | C-12: Final Resistance (USA) decompilation: splat config, symbol map and RE notes | Splat | 2026-11-15 | 2026-11-15 | MIT | public | c-12-final-resistance-someoneisworking | ||||||
| recomp | spartaque12/c12-recomp | no | Static recompilation of C-12: Final Resistance (PS1) to native Windows: native 3D renderer, widescreen, smooth 50 fps / high-refresh motion, HD textures, KB+M, save states, first-person and OpenXR VR mods. Bring your own disc. | v1.0 | 2026-11-13 | 2026-11-15 | 2026-11-10 | C++ | public | c-12-final-resistance-spartaque12 |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.