Xbox 360
Burnout Revenge
5 projects on the board for the Xbox 360 version: 5 recomp, 0 decomp.
- First released
- 2005
- Also released on
- Xbox, PS2 (per Wikidata; no project on the board works from these versions)
| Kind | Project | Claimed | Maintainer | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | shipa-2/Xerenge | no | Burnout Revenge recompilation based on RexGlue + standalone Plume render | SHA-256 34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4 | Rexglue | Windows / Linux / macOS / Android | v0.4.10 | 2026-11-01 | 2026-11-14 | 2026-09-06 | GPL-3.0 | C++ | public | burnout-revenge-shipa-2 | |||
| recomp | secretpray/burnout-revenge | no | Unofficial native Burnout Revenge (Xbox 360, USA) port for Apple silicon Macs (macOS 15+). Static recompilation, up to 4K rendering via Vulkan/MoltenVK, controller support and experimental online play. Requires your own USA Xbox 360 ISO; no game data included. Based on SpeedBreaker. | Linux / macOS | v0.1.29 | 2026-10-29 | 2026-10-29 | 2026-10-17 | GPL-3.0 | C++ | public | burnout-revenge-secretpray | |||||
| recomp | Luizfe181/Burnout-Revenge-X360-Recomp | no | 2026-09-24 | 2026-09-17 | C++ | public | burnout-revenge-luizfe181 | ||||||||||
| recomp | fabioap-cpu/Burnout-Revenge-Recomp | no | Rexglue | 2026-09-03 | 2026-09-03 | C | public | burnout-revenge-fabioap-cpu | |||||||||
| recomp | xXJSONDeruloXx/burnout-recomp | no | title 454107DC | Rexglue | 2026-06-09 | 2026-06-06 | C++ | public | burnout-revenge-xxjsonderuloxx |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.