PS1
Brave Fencer Musashi
6 projects on the board for the PS1 version: 2 recomp, 4 decomp.
- First released
- 1998
- Also known as
- Brave Fencer Musashiden
| Kind | Project | Claimed | Maintainer | Title on the board | Description (the repository's) | Works from (serial) | Game file hash | Toolchain | Status | Progress | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | SadBoxMan/brave-fencer-musashi-decomp | no | Brave Fencer Musashiden | The original Decompilation of Brave Fencer Musashiden. This is a reference repository that contains my initial decompilation. See "Twinblade" for the more "readable" version of the code, where I renamed the functions to be more literal with what they do and how they act. | SLUS-00726 (USA) | 2026-11-14 | 2026-11-08 | C | public | brave-fencer-musashiden-sadboxman | |||||||||
| decomp | Druthulu/BFM-decomp | no | Matching decompilation of Brave Fencer Musashi (PS1, SLUS-00726): 218 binaries rebuild byte-identical from C | SLUS-00726 (USA) | SHA-1 143dbb89f34491258bbc27810d0a12ec8b43a8dd | Complete | 100% | 2026-11-12 | 2026-06-11 | AGPL-3.0 | C | public | brave-fencer-musashi-druthulu | ||||||
| recomp | alexbeavs-ps1-ports/brave-fencer-musashi-recomp | no | Brave Fencer Musashi static recompilation setup project | Psxrecomp | Windows / Linux / macOS | v0.1.4 | 2026-11-11 | 2026-11-11 | 2026-09-03 | Other | Python | public | brave-fencer-musashi-alexbeavs-ps1-ports | ||||||
| decomp | SadBoxMan/twinblade | no | A Decompilation Project for Brave Fencer Musashi. | 2026-11-05 | 2026-10-21 | C | public | brave-fencer-musashi-sadboxman | |||||||||||
| decomp | Blizz127/brave-fencer-musashi-decomp-port | no | SLUS-00726 (USA) | Linux | bfm-r55-ba90b87ad | 2026-10-16 | 2026-10-30 | 2026-09-30 | Other | C | public | brave-fencer-musashi-blizz127 | |||||||
| recomp | saironbusatto/MusashiRecomp | no | Static recompilation project for Brave Fencer Musashi (PS1) - making the 1998 Square classic playable on modern PC via PSXRecomp framework | SLUS-00726 (USA) | Psxrecomp | Linux | v0.2.0-alpha-linux | 2026-10-29 | 2026-10-29 | 2026-07-07 | Other | C++ | public | brave-fencer-musashi-saironbusatto |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Progress is the share of code that matches in the report a decomp's own build publishes. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If one of these projects is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.