PS2
Bokura no Kazoku
1 project on the board for the PS2 version: 0 recomp, 1 decomp.
- First released
- 2005
| Kind | Project | Claimed | Maintainer | Works from (serial) | Game file hash | Toolchain | Status | Runs on | Version | Last commit | Repository | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| decomp | conor-sometimes/bokura-no-kazoku-decomp | no | SCPS-15088 (Japan) | SHA-1 f2a8187457148a66fbbb3841032fe430cb5572d4SHA-1 621ffd58de52794eaa3d33885ba1288f36e19365MD5 ab2edd392d190f21b2112d67219d4ea5SHA-256 b9b5d3a131bfd6fab9a718b5875e504e014cc52287db9d68d44947e930ae9fca | 2026-10-16 | public | bokura-no-kazoku-conor-sometimes |
Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project
If this project is yours
A .recomp.json to start from
Committed at the root of the repository, this file claims the row and writes it. The values below are what the board reads from the project today: correct what is wrong, choose the status, add what only you can say (notes, the help you want, who maintains it), and change the file when the status changes. Every field and the values it takes.
Save it as .recomp.json on the default branch. The board reads it every day; the
row then shows as claimed and says what the file says. Left without a status, the row shows none.