Dreamcast
Blue Stinger
1 project on the board for the Dreamcast version: 1 recomp, 0 decomp.
- First released
- 1999
| Kind | Project | Claimed | Claimed through | Maintainer | Description (the repository's) | Works from (serial) | Toolchain | Status | Runs on | Version | Released | Last commit | Started | Licence | Language | Repository | Approach (owner's) | Notes (owner's) | Wants help with | Tags | Links | ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| recomp | Blue Stinger Recompiled | claimed | its .recomp.json file | rodrigo-mendonca | Open-source static recompilation of Blue Stinger (Dreamcast, SH-4) into native Windows x64 C++20, focused on game preservation, hardware replacement, and modding. | T13001N (USA) | Bs-recomp (own sh-4 to c++20 sta | In progress | Windows | v0.7.0 | 2026-10-24 | 2026-10-27 | 2026-10-21 | Other | C++ | public | Static recompilation of the SH-4 executable to C++20, with the Dreamcast subsystems replaced one by one by native PC implementations, each validated against the original game running in Flycast. | Runs on Windows from the user's own disc (CDI image of NTSC-U T13001N V1.000; the executable inside is checked by SHA-256). Native file system, controls (keyboard, Xbox controller), saves, movies and audio (effects, voices, Manatee music, AICA DSP) are done and on by default; English subtitles by default (mod package). Timing is partially native and gameplay is still slightly below real time on a development PC. Rendering still goes through the emulated PowerVR2; next: Vulkan renderer, then removal of the emulated console layer and Linux. No game data is included. | Vulkan renderer (stage N7) Linux x86_64 port Testing full playthroughs on different PCs and controllers | sh4, dreamcast, static-recompilation, survival-horror | Source code | blue-stinger-rodrigo-mendonca |
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