recomp.board

Dreamcast

Blue Stinger

1 project on the board for the Dreamcast version: 1 recomp, 0 decomp.

First released
1999
About the game
Wikidata · Wikipedia
Projects for Blue Stinger (Dreamcast)
KindProjectClaimedClaimed throughMaintainerDescription (the repository's)Works from (serial)ToolchainStatusRuns onVersionReleasedLast commitStartedLicenceLanguageRepositoryApproach (owner's)Notes (owner's)Wants help withTagsLinksID
recompBlue Stinger Recompiledclaimedits .recomp.json filerodrigo-mendoncaOpen-source static recompilation of Blue Stinger (Dreamcast, SH-4) into native Windows x64 C++20, focused on game preservation, hardware replacement, and modding.T13001N (USA)Bs-recomp (own sh-4 to c++20 staIn progressWindowsv0.7.02026-10-242026-10-272026-10-21OtherC++publicStatic recompilation of the SH-4 executable to C++20, with the Dreamcast subsystems replaced one by one by native PC implementations, each validated against the original game running in Flycast.Runs on Windows from the user's own disc (CDI image of NTSC-U T13001N V1.000; the executable inside is checked by SHA-256). Native file system, controls (keyboard, Xbox controller), saves, movies and audio (effects, voices, Manatee music, AICA DSP) are done and on by default; English subtitles by default (mod package). Timing is partially native and gameplay is still slightly below real time on a development PC. Rendering still goes through the emulated PowerVR2; next: Vulkan renderer, then removal of the emulated console layer and Linux. No game data is included.Vulkan renderer (stage N7)
Linux x86_64 port
Testing full playthroughs on different PCs and controllers
sh4, dreamcast, static-recompilation, survival-horrorSource codeblue-stinger-rodrigo-mendonca

Rows come from the projects' public repositories, read every day; status and notes are the owner's word once they claim the row. Game facts are from Wikidata (CC0). The whole table · Add or correct a project